LearnArch: Teaching Tool for Architecture Learning

LearnArch is a project co-funded by the Erasmus+, the EU’s programme to support education, training, youth and sport in Europe.

The project is an innovative approach that aims to create an engaging and interactive learning environment by developing a tool that will help trainers in the field of Architecture enhance their training routines and promote it to institutions tied with the partners. A physical and digital tool as a board game will be developed to ease students’ understanding of architecture and building design rules.

The Consortium comprises three organisations with backgrounds in innovation, education, architecture and board games. Eighteen educators and adult education staff, six from each organisation, will have the chance to test with the students the tool created during the project in a 5 days Training Activity, which will take place on the premises of Lusofona University.

Results

Board game

A tool that will help trainers enhance their training routines in the field of Architecture

Game live test

The trainers will be presented with training methods that utilise the board game tool and test it with their students.

3 multiplier events

The training methods and the board game will be presented in each partner country: Romania, Greece and Portugal

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Partners


North Eastern Architect

Roman, Romania

NEA is an educational organization that has established itself from 2013 with the aim of improving urban life through architecture, design practices and educational programs. Our work deals with the following areas of expertise: INNOVATION, EDUCATION, ART AND ARCHITECTURE.

The main objectives of NEA are:

  • Promoting of creative industries in multidisciplinary practices, projects and teams
  • Increasing awareness towards the benefits of planning and design thinking
  • Mediating the relationship between the city and its inhabitants

Alexandru Sescioreanu

founder and president of NEA

A licensed architect and trainer from Romania, contributing to international architectural projects and worked within interdisciplinary teams. Recently, his focus has shifted towards organizing events and workshops aimed at enriching the local community’s grasp of architecture and design.

Valentin Gheorghian

vice president of NEA

A Design Manager in urban regeneration, focusing on community improvement. With an architectural background, he is passionate about BIM (Building Information Modelling), successfully implementing it in projects across 4 continents.

Bogdan Dumea

social media specialist

He is currently enrolled as a student at the Faculty of Architecture in Iasi, where he also works as a junior architect on various projects. Additionally, he is responsible for managing the NEA social media channels.


COFAC – Lusófona University

Lisbon, Portugal

COFAC is a non-profit cooperative, responsible for the management of Lusófona University, and is the largest private university in Portugal, integrating 10 HEI in Portugal, Brazil, Cape Verde, Mozambique and Guinea-Bissau.

It has a student body of more than 16,900 students and 1.671 teaching staff, articulated in the 15 Faculties, Schools and Institutes, offering 65 Bachelor programmes, 70 Masters, 4 Integrated Masters, 8 “Erasmus Mundus” International Masters, 2 Professional Masters and one in EAD, 13 PhD programmes and a wide range of postgraduation, specialised training and micro-credential courses.

Carla Sousa

Game Researcher and Teacher at Lusófona University / Team Leader and Project researcher

Carla Sousa, an Assistant Professor at Lusófona University and researcher at CICANT, holds a PhD in Communication Sciences and a background in Psychology. Her research, including her thesis on game accessibility for intellectual disability empowerment, focuses on media, games, inclusion, behavior, and diversity.

Filipe Costa Luz (PhD)

Head of Video Games Studies at Lusófona University / Project researcher

He coordinates Videogames MSc, Ba and is vice-chair of Communication Design Ba at Lusófona University.
He co-directs Glow (Games For Social Impact), MovLab (Interactions and Interfaces Lab) and is a board member of the Hei-Lab (Digital Human Environment and Interaction Labs) Research Unit.

Wilson Almeida

Game Designer and Teacher at Lusófona University / Project researcher

With a degree in digital animation, he started as a 3D artist in digital games, honing game design skills at studios like Bica and Nerd Monkeys. Active in Portugal’s game creation community, organizing several events “Game Dev Meet” and successive “Game Jams.”in partnership with some Universities and Game Studios like Miniclip.


Dracon Rules Design Studio

Karditsa, Greece

Dracon Rules Design Studio is a non-profit and non-government organisation, aiming to promote board games and their benefits as tools in the education sector as well as within the society. Dracon RDS comprises people experienced in board game design and education, and project management. Our members -staff & volunteers, include playtesters and game researchers/assistants, part of greater groups. The main group of Staff and Volunteers number over 15 people of various skill sets and backgrounds (including and not limited to project management, banking, mathematics, law, health care, etc.).

Konstantinos Lekkas

Director of Dracon RDS – Project Manager, Senior Game Design

Konstantinos Lekkas has extensive experience in the board game industry, including roles as a tournament organizer, community manager, game tester, developer, technical writer, and designer. He’s contributed to projects for renowned publishers.

Cristina Morar

Senior Project manager

Her previous jobs in aviation, tourism, public administration, and financial fields offered her the chance to develop personal and professional competencies along with strong organisational, communication, and intercultural skills, allowing her to work effectively in multicultural team environments or individually.

Associated partners


HEI-Lab

HEI-Lab- Human Environment Interaction Lab, is a R&D unit of Lusófona University. The concept behind HEI-Lab is rooted in the framework for human- environment interaction, and looks at the mutual effects between human behavior and its contexts. Our mission is to apply and converge knowledge from Psychology and advanced digital methodologies into a transdisciplinary scientific platform to study human behavior within this interchangeable view. Psychological and technological approaches to understand human behavior in changing times is HEI-Lab’s signature, spanning from digitalization to sustainability and developmental, health and clinical psychology.


CICANT

CICANT research center promotes theoretical and applied research at the cross of media, society, literacies, arts, culture and technologies. CICANT is geared towards innovative and interdisciplinary research in its two main subject areas: Media, Society and Literacies and Media Arts, Creative Industries and Technologies.


Agrupamento de Escolas D. Dinis, Lisboa

The Agrupamento de Escolas D. Dinis, Lisboa, a schools group, offers the Professional Course of Multimedia Technician and the Professional Course of Technician in Management and Programming of Computer Systems, in which the approach of development of multimedia and IT products is fundamental to generate knowledge and experience.


“G.M.Cantacuzino” Faculty of Architecture, Iași

“G.M.Cantacuzino” Faculty of Architecture is part of “Gheorghe Asachi’ Technical University of lași specialises professionals in architecture, urban planning, restoration, interior architecture and design, landscape design, being mainly oriented to the architecture of the buildings.


Board game association of Karditsa – SFEK


Owls Club

The Owls Club is an alternative cultural venue in Larissa, Greece. The Owls community has combined martial arts and self-defense or physical expression with RPG games, creative writing and book reading groups, music and photography classes, and more. A creative and social space, which is complemented by many actions and ideas that are new for the city. It is the “child” and vision of Ioanna Seymann Georgakopoulou, who is also supported by a dynamic group of close collaborators, Zisis Apostolidis, Maria Kazantzi and Petros Dimoulas.

Alpha test for the board game

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