Light Box – LearnArch’ board game tool
Light Box is a board game for 1-4 players (or 1-4 groups of players) available in 4 languages: EN, RO, GR and PT, aiming to introduce the players to architectural concepts and challenges, and allow them to collaborate in order to reach the game’s objective. The introductory set of rules included herein will lead the players through their first steps in playing the game. Throughout the game, the players will place pieces on the game 4-part board, in order to work together to earn collectively as many points as possible and win.
This version of the game is the beginner version, easily created at home with materials that can be purchased or repurposed, such as foamboard, paper and cardboard. More advanced users, with access to 3D printers or digital tools (such as Tabletop Simulator), may also read and use the Trainer’s Guide for additional elements, rules, game modes and useful advice that transform this set of introductory rules into a Tool for an Architecture Trainer.

The game experience*
Game setup
Each player takes a Quarter Box and places it in front of them so that they can see the Vertical Surfaces clearly and equally. Each player then places a set of Architectural Volumes within their easy reach. This is now that player’s Pool. One player reveals 3 Influence cards and places them in a place visible to all. Players may look at the Goal card at any time during the game. Then, one player draws and reveals a face-up Goal card in a place visible to all. Players may look at the Goal card at any time during the game. The players are now ready to begin playing.
Game phases: Light Box is played in two phases, the Placement Phase and the Artistic Phase.
Placement Phase: during this phase, the players will take Placement Turns in which they will be placing Architectural Volumes into the Quarter Box in front of them.
Artistic Phase: during this phase, the players will join the Quarter Boxes and compare the Light Box with the Goal card and see if they managed to achieve the objective.
*to find out more, please read the Rulebook.

Trainer role in the game play*
There are many ways for the trainer to interact with the players and game play. Lightbox is a tool of enlightening people in architectural concepts and mindsets. This tool is the trainers tool, even if the game can be played without a trainer or more skilled players can act as trainers within the game.
When thinking about using this tool the trainer will find him/her self in different states:
1.Preparation state – where the lesson is being thought of and is put in game form
2.During gameplay state – here the trainer helps the players understand the lesson
3.After the game state – to have better experiences the trainer can reflect on the game from different points of view
*to find out more, please read the Trainer’s Guide.


Light Box components:
The CARDS
A set of 18 Influence and 18 Team goal cards represent strategic elements and objectives, guiding players’ actions and aiming to fulfill specific goals in the game.
The RULE BOOK
A guide detailing how to play, win, and strategies of the board game, that can be modified by the trainer as needed.
The VOLUMES and BOARDS
A collection of volumes are chosen by the trainer to match lesson goals and complexity. 4 part boards (quarter boxes) will be used by the players to place the pieces of the game.
The TRAINER’S GUIDE
The Guide offers an in-depth look at game mechanics and rule modifications, explaining the game’s various aspects.
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