Newsletter 3 of LearnArch highlights significant developments in the project’s journey to create an innovative teaching tool for architecture learning. With funding from the European Union’s Erasmus+ program, LearnArch brings together a consortium of organizations from Romania, Greece, and Portugal, each contributing expertise in innovation, education, architecture, and board games.
The project’s objective is to develop a tool that enhances the training routines of adult educators in architecture, fostering a deeper understanding of architectural concepts among learners. Through collaborative efforts, LearnArch aims to benefit various stakeholders, including professionals in the board game industry, educational organizations, and enterprises.
The newsletter introduces key components of the LearnArch board game, including Influence and Team goal cards, a comprehensive rule book, volumes and boards for gameplay, and a trainer’s guide. Light Box, the board game developed by LearnArch, is designed for 1-4 players and is available in four languages. It aims to introduce players to architectural concepts and challenges, fostering collaboration to achieve shared objectives.
Trainers play a crucial role in guiding players through preparation, gameplay, and reflection, enhancing architectural understanding. The game is suitable for beginners and adaptable for advanced users, with 3D printing or digital platforms. A Trainer’s Guide provides detailed insights into gameplay mechanics, ensuring enhanced learning experiences.
Multiplier Events:
The project’s culmination involves three multiplier events across Romania, Greece, and Portugal, aimed at disseminating the innovative board game to revolutionize architectural education. These events target over 30 participants each, equipping educators with the newly created tool and fostering engaging learning environments for architecture enthusiasts.
The decision to translate all game materials into partners’ languages enhances accessibility and inclusivity, maximizing the game’s educational impact across different linguistic backgrounds.
Training Activity – Game Live Test:
During a five-day training activity in Lisbon at COFAC – Lusofona University, 18 adult educators from each organization had the opportunity to test the LearnArch board game and provide feedback for improvement. The participants engaged in hands-on playtesting sessions, gaining a deep understanding of the game’s educational goals and mechanics.
The training activity underscores LearnArch’s commitment to enhancing architectural education through innovative teaching tools, paving the way for a transformative learning experience in architecture.


